“The game is first and foremost - FUN! But it has also proved to be a low-cost and powerful participatory learning tool to sensitize communities in gender and youth inclusion while understanding the issues of climate resilience and market-based production. We have seen how this simple tool brings together communities in decision making and planning.”
Having play tested the game in only two communities in Sudan, it could benefit from further pilot tests and refinement. One issue that needs to be explored further is context. The game’s cards cannot be a one-size-fits-all given the diversity in crop cultivation globally. For example, the communities in Sudan reported that it was difficult to relate to the crop cards included. To address this, the game should be refined based on customizing crop/livestock cards by regional ecosystem.
The process was long and full of great discussions and shared ideas. The participation of people and experts from IFAD’s mainstreaming themes was key in this process, as was our collaboration with a well-known, renowned game developer who helped us articulate a vision and keep the game fun. By working together and engaging our colleagues, project implementing units and project beneficiaries in play testing, we were able to achieve a successful product. We hope to test it further, refine it for multiple situations and contexts and bring something new to how we integrate mainstreaming themes.
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